NVIDIA has finally brought Vulkan Ray Tracing Support with the help of their latest Game Ready drivers. The company has updated the Quake II RTX game demo to support the new industry standard.
NVIDIA says that bringing ray tracing into Vulkan has been a multi-year effort by many companies while NVIDIA has taken an active leadership position in each stage of its evolution.
It was elected to chair the Vulkan ray tracing subgroup at Khronos, we contributed the design of our vendor extension to Khronos to help the Vulkan working group make rapid progress, and we shipped drivers for the provisional version of the Vulkan ray-tracing extension to enable developers’ feedback for the subgroup. Also, the company has become the first to adopt those extensions in a game.
Vulkan Ray Tracing is not just for GeForce RTX anymore. Enter Quake II RTX and its new update. By being the first game to support the recently released, platform-agnostic Vulkan Ray Tracing extensions, Quake II RTX; should play on any compatible GPU. Quake II RTX no longer relies on vendor-specific extensions and should play on any compatible GPU.
Quake II RTX was the world’s first game that is fully path-traced, a ray-tracing technique that unifies all lighting effects; such as shadows, reflections, refractions, and more into a single ray-tracing algorithm. The result is a stunning new look for one of the world’s most popular games, originally launched in 1997.
Quake II RTX also has a built-in benchmark so you can see how different GPUs stack-up for ray tracing-the world’s first benchmark for Vulkan Ray Tracing.